Computer Art & Animation

The computer art and animation concentration offers students the opportunity to learn the artistic and the technical application of digital motion graphics.

Throughout the course of study, students develop creative and technical skills in concept development, scriptwriting, storyboarding, character design, animatics, animation production, compositing, and video and audio editing. Hands-on experience with industry-standard software and production techniques is complemented by studies in animation history, contemporary practices, and critical theory, fostering both artistic expression and technical proficiency.

Explore the Visual Arts Degree Listing

Key Features

  • Develop skills in traditional and digital animation, including 2D/3D animation, stop-motion animation, digital storytelling, and other time-based media.

  • Create professional demo reels and portfolios that meet industry standards.

Alumni Success in the Animation and Visual Effects Industries

Graduates of our Computer Animation Program have built successful careers across the animation, visual effects, film, and gaming industries, working with leading studios and companies such as Wētā FX, Bad Robot, Orbis Games, Disney Interactive, DNEG Vancouver, Stargate Studios, TurboSquid, and more.

Our alumni have contributed to numerous high-profile films and productions, including Murderbot, Dune, Pinocchio, King Kong, The Matrix Awakens, Avatar, The Adventures of Tintin, Iron Man 3, Dawn of the Planet of the Apes, and The Jungle Book.

When Pixel Magic operated in Lafayette, Louisiana, our graduates also worked on major Hollywood productions, including Harry Potter and the Deathly Hallows – Parts 1 and 2, Looper, Men in Black, The Twilight Saga: Breaking Dawn – Part 1, and The Chronicles of Narnia: The Voyage of the Dawn Treader, among many others.

View of a computer screen from behind a UL Lafayette computer art and animation student featuring an animation modeling program.

Curriculum Snapshot

YearFocus Areas
1Design I-II, Drawing I-II, Survey of the Visual Arts I
2Survey of the Arts II, Intro to Digital Art, Intro to Modern Art, Intro to Computer Animation, New Media and Digital Art
3Art History, Intermediate Computer Animation, Advanced Computer Animation I, Sound Design
4Studies in Art History, Senior Capstone Art Project I-II, Advanced Computer Animation II

Visual Arts students are also required to complete the Foundation Courses as well as a Sophomore Review course. Plus general education credits in English, math, science, history, social sciences, and electives. 

View the Computer Art and Animation curriculum guide in the academic catalog »